Releases


Latest (v1.0.0)


GoldSrc Map2Prop v1.0.0

Map2Prop Released!

Changelog:

  • Now with map compilation integration!
    • Using the --mapcompile argument it can now be used in a map compilation process to automatically produce models from func_map2prop entities and modify the MAP file to convert these to model displaying entities such as cycler or env_sprite.
      NOTE: Make sure Use Process Window or Wait for Termination (or similar) is checked to ensure it finishes before the rest of the compilation process proceeds! Example advanced compile config
  • Template models
    • No need to create hundreds different models for the same prop. The Template Prop (parent_model) key can be used to point to a func_map2prop entity whose model will be re-used
  • The base mod folder will now also be checked for WADs if the mod folder was a SteamPipe folder such as _addon or _downloads
  • config.ini, CLI arguments and FGD have been updated and might have incompatible changes
  • Targetnames of func_map2prop entities are carried over to converted entities

Windows:

Download Map2Prop1.0.0.7z