Releases
GoldSrc Map2Prop v1.2.6
- Fixed faces not being rotated for RMF versions < 2.2
- Objects without an ORIGIN brush are now offset so the bottom-center of its AABB is at origin (unless
use_world_origin
is set to 1 in func_map2prop objects) - Added
use_world_origin
keyvalue to func_map2prop (see above) - Optimised reading prefab libraries
Windows:
GoldSrc Map2Prop v1.2.5
- Fix problem that would result in corrupted MAP files when using –mapcompile with –forcermf/jmf
Windows:
GoldSrc Map2Prop v1.2.1
- Implement new triangulation method
- Various changes and improvements
Windows:
GoldSrc Map2Prop v1.1.0
- Added support for OL (Worldcraft/Hammer/SvenCraft prefab library)
- Support for RMF versions 1.6 and 1.8
Windows:
GoldSrc Map2Prop v1.0.1
Minor patch
- Try to handle WAD files with missing drive letter from MAP wad list key (try first using the steam directory’s drive letter and then the MAP file’s drive letter)
Windows:
GoldSrc Map2Prop v1.0.0
Map2Prop Released!
Changelog:
- Now with map compilation integration!
- Using the
--mapcompile
argument it can now be used in a map compilation process to automatically produce models from func_map2prop entities and modify the MAP file to convert these to model displaying entities such ascycler
orenv_sprite
.
NOTE: Make sure Use Process Window or Wait for Termination (or similar) is checked to ensure it finishes before the rest of the compilation process proceeds!
- Using the
- Template models
- No need to create hundreds different models for the same prop. The Template Prop (
parent_model
) key can be used to point to a func_map2prop entity whose model will be re-used
- No need to create hundreds different models for the same prop. The Template Prop (
- The base mod folder will now also be checked for WADs if the mod folder was a SteamPipe folder such as _addon or _downloads
- config.ini, CLI arguments and FGD have been updated and might have incompatible changes
- Targetnames of func_map2prop entities are carried over to converted entities