Releases
GoldSrc Map2Prop v1.0.0
Map2Prop Released!
Changelog:
- Now with map compilation integration!
- Using the
--mapcompile
argument it can now be used in a map compilation process to automatically produce models from func_map2prop entities and modify the MAP file to convert these to model displaying entities such ascycler
orenv_sprite
.
NOTE: Make sure Use Process Window or Wait for Termination (or similar) is checked to ensure it finishes before the rest of the compilation process proceeds!
- Using the
- Template models
- No need to create hundreds different models for the same prop. The Template Prop (
parent_model
) key can be used to point to a func_map2prop entity whose model will be re-used
- No need to create hundreds different models for the same prop. The Template Prop (
- The base mod folder will now also be checked for WADs if the mod folder was a SteamPipe folder such as _addon or _downloads
- config.ini, CLI arguments and FGD have been updated and might have incompatible changes
- Targetnames of func_map2prop entities are carried over to converted entities